Copyright  Simon Fraser 19945
All rights reserved.

This file contains the module storage structure definitions,
and prototypes for any functions that you have declared yourself.


#include "GraphicsModule_Types.h"

/*This is the typedef for ModStorage, the structure that holds
all the variables used by the module*/

typedef struct ModStore {
	long		frames;
} ModStore, *ModStorePtr, **ModStoreHandle;

/*Function prototypes*/
void 	CleanUp(ModStore** storage);